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Nuclear throne together skins
Nuclear throne together skins









  1. Nuclear throne together skins serial#
  2. Nuclear throne together skins skin#

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Nuclear throne together skins serial#

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  • Currently it is called for race/skin-specific sprites such as character sprites, Crystal's shield, Eyes' indicator, Horror' projectiles, etc. If defined, serves as a "remapper" for sprites - that is, it receives a sprite index as argument0, and may return a sprite index that should be used instead. Gets the player index as argument0 and should return the map icon sprite. Receives availability (true/false) as argument0.

    Nuclear throne together skins skin#

    Will be called on skin selection button and should set sprite/etc. In other words, check the unlock condition(s) here. May return whether the skin is currently available (true) or locked (false). May return the large portrait art for loadout/pause menu. Receives the fact of availability as argument0. May return a snippet of text to display when mouseovering the skin button. See Player' variables for a complete list of built-in variables that you can mess with. Keep in mind that this also executes when a player is revived

    nuclear throne together skins

    #!cpp #define create spr_idle = sprSpookyBanditIdle spr_walk = sprSpookyBanditWalk spr_hurt = sprSpookyBanditHurt spr_dead = sprSpookyBanditDead This is where you you set sprites, sounds, and character-specific properties. createĮxecuted from each player instance of the matching skin upon creation. This is where you initialize player-specific global variables. game_startĮxecuted from each player instance of the matching skin after everyone picked characters and the game is starting. Can be either a numeric ID for built-in races or a string ID for custom ones. Must return the race ID that the skin is for.

    nuclear throne together skins

    The file can #define the following scripts to be called by the game: skin_race To avoid name clashes, it is recommended that you name your skin files distinctively and/or include the related race' name in the file name. This is done by creating a file in game's main or appdata directory and loading it via /loadskin your-skin-name. Nuclear Throne Together' versions starting from 9893 and above allow you to define custom skins for preexisting characters (both default and custom ones).











    Nuclear throne together skins